Module:LanguageName/tr

local p = {} local LanguageNameData = mw.loadData( 'Module:LanguageName/tr/data' ) function p.LanguageName( frame ) local LanguageNameText = frame.args[1] if LanguageNameData[LanguageNameText] ~= nil then LanguageNameText = LanguageNameData[LanguageNameText] else LanguageNameText = LanguageNameData["#default"] or "" end return LanguageNameText end return p